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Hands-on with Rift: Planes of Telara at Gamer Day II

Filed under: Fantasy, Classes, Events, real-world, Game mechanics, New titles, Previews, PvP, PvE, Opinion, Hands-on, Massively Hands-on, First Impressions, Massively Event Coverage, RIFT As part of...

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A look at the updated UI for Final Fantasy XIV

Filed under: Fantasy, Previews, News items, Consoles, Final Fantasy XIV The first major update for Final Fantasy XIV is tentatively dated for a little more than a week from now, and Square-Enix is...

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Darkfall dev diary talks new UI, quest content, and more

Filed under: Fantasy, Darkfall, News items, Dev Diaries Aventurine's Tasos Flambouras returns with another activity report on the Darkfall Epic Blog, and the focus is fairly broad. He touches on the...

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Final Fantasy XIV sends the November update live

Filed under: Fantasy, Game mechanics, Patches, News items, Consoles, Final Fantasy XIV Everyone in the US got to spend the day gorging on turkey and pie, but Final Fantasy XIV players got to gorge...

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The Mog Log: Patching holes

Filed under: Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log Due to a general case of it's-the-blasted-holiday-season, I didn't get nearly as much playtime with...

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Waging WAR: Guide to addons

Filed under: Fantasy, Warhammer Online, Opinion, Guides, Waging WAR This week in WagingWAR Greg takes a look at the basic interface offered in Warhammer Online: Age of Reckoning. Well, he said he would...

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Final Fantasy XIV's update dated and expanded

Filed under: Fantasy, Game mechanics, Patches, News items, Consoles, Final Fantasy XIV The first of two major updates for Final Fantasy XIV in the month of December will be going live tomorrow,...

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Final Fantasy XIV's December update goes live

Filed under: Fantasy, Game mechanics, Patches, News items, Consoles, Final Fantasy XIV Final Fantasy XIV players can take heart, as the first of two promised updates in December has just gone live. The...

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UI upgrades on the way for EVE Online

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Dev Diaries EVE Online's complex user interface has been a sticking point for many new and prospective players over the years. Although the...

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The Daily Grind: How many hotbars do you have?

Filed under: World of Warcraft, Fantasy, Super-hero, Aion, Opinion, The Daily Grind, DC Universe Online, RIFT, TERA It's been argued that MMORPGs are being "dumbed down," and while there may be some...

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The Road to Mordor: My wish list for 2011

Filed under: Fantasy, Lord of the Rings Online, Game mechanics, Free-to-play, The Road to Mordor January is always a month of denial for me because it usually takes a full 30 days for the reality of a...

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Naoki Yoshida talks upcoming changes to Final Fantasy XIV

Filed under: Fantasy, Game mechanics, News items, Consoles, Final Fantasy XIV Since taking control of the game in December, Naoki Yoshida has been relatively silent about the future of Final Fantasy...

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RIFT beta 5 introduces public grouping, will be "twice as big" as beta 4

Filed under: Betas, Fantasy, Game mechanics, RIFT Ready for their fifth taste of RIFT this week, beta testers will find a host of changes and improvements waiting their assessment. Chief among these is...

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The Road to Mordor: Just around the bend

Filed under: Fantasy, Lord of the Rings Online, Previews, Opinion, Free-to-play, The Road to Mordor It's been a few months since the November Update in Lord of the Rings Online, and the natives are...

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Final Fantasy XI developers answer more player questions

Filed under: Fantasy, Final Fantasy XI, Game mechanics, News items, Consoles Let's face it, sometimes Final Fantasy XI players can be all "???" about the game. And that's not apropos of nothing, since...

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Daniel Dociu talks Guild Wars 2 art direction

Filed under: Fantasy, Guild Wars, Interviews, MMO industry, New titles, News items, Guild Wars 2 If you're looking for the latest art-centric news for ArenaNet's long-awaited Guild Wars sequel, look no...

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Wings Over Atreia: Let's get personal, personal...

Filed under: Fantasy, Aion, Opinion, Wings Over Atreia Come on let's get personaaaaaaaal. Let me hear your... OK, maybe that song is a bit beyond some of you folks, but for others, you simply won't be...

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Blade & Soul closed beta UI profiled

Filed under: Betas, Fantasy, Game mechanics, MMO industry, New titles, News items, Blade & Soul More news made its way out of the Blade & Soul Korean beta this weekend. Blade & Soul Dojo...

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EVE Online Incursion patch 1.6 is live

Filed under: Sci-fi, EVE Online, Patches, News items EVE Online's Incursion patch 1.6 has now been deployed! It's a small patch that brings a few bug fixes as well as the introduction of CarbonUI, the...

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EVE Evolved: Building a better UI

Filed under: Sci-fi, EVE Online, Culture, Game mechanics, MMO industry, Opinion, EVE Evolved It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with...

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